

The multi-platform social network features self-organized social play that takes place in thousands of user-created spaces. IMVU’s environment is tailored to support deep and meaningful connections in a competition-free environment.

I’m excited to see them partner with premiere institutions like ArtCenter to push forward the cutting edge and help millions more feel a greater sense of belonging,” adds Shawn Carolan, partner at Menlo Ventures.įor more information about partnerships like the one with IMVU and ArtCenter, visit: bit.ly/IMVUandArtCenterĪbout IMVU: IMVU (imm-view) is the largest digital 360 conversation community where 200+ million registered users customize their characters, navigate immersive environments and make new friends. It’s not easy to create the warmth of a friend’s smile or the visceral excitement of a concert in a digital world but they’ve made great progress as the world’s leading avatar-centric social network. “IMVU has been working to spread the power of friendship for over 15 years. Students are learning how their work can actually facilitate digital socializing within IMVU, not hypothetically.” Ming Tai, associate professor, faculty director of Graphics Design and Illustration, and faculty of the IMVU studio class, added, “The student teams learn to ideate, design, release, and repeat, iterating on new scenarios that have received real-time feedback. “The IMVU studio is an empowering educational experience because it expands student design skills by allowing them to immediately build and test concepts with millions of people in a live, 3D social environment,” said Jenny Rodenhouse, assistant professor, director of the Immersion Lab at ArtCenter and faculty of the IMVU studio class. Guided by expert faculty, students are testing and iterating their designs, in real-time, within IMVU’s live platform. Students are building tools, environments, avatars, and associated creative elements such as fashion pieces or room décor, to test their assumptions.
IMVU GAME SERIES
Through a series of research assignments, investigative field trips, and making workshops, students are proposing interactive experiences that help the IMVU community to converse in new ways.īy examining how IMVU users guide their digital characters and interact with others in the community, student teams are assembling an initial hypothesis to eliminate friction, improve conversation and foster common bonds. “Year after year, companies like Adidas, Jaguar and Google collaborate with our students and faculty in order to stay relevant and competitive.”ĭuring the 14-week ArtCenter IMVU course, upper term students are learning about the history of human communication and understanding the necessary elements needed for people to socialize. “ArtCenter has a long history of bringing students and brands together to create valuable immersive learning experiences,” said Maggie Hendrie, chair of Interaction Design at ArtCenter. As society increasingly relies on online environments to connect, we’re dedicated to partnering with the young innovators who are designing the communication platforms of the future.” “We provide an interactive space where millions of users experience 3D creations and connect with one another on a deeper level than just chat. “IMVU seeks to help our global community build real-life connections in virtual environments,” said Victor Zaud, SVP of marketing at IMVU and an ArtCenter alumnus. Students enrolled in “Online Avatars & Digital Landscapes” course are designing solutions to business challenges associated with motivating communication in a mixed-reality world. IMVU, the world’s largest avatar-based 3D social network, and ArtCenter College of Design, one of the world’s premier art and design schools located in Pasadena, California, recently launched a studio partnership to give students the opportunity to design 3D experiences that promote social connections. JSocial Network IMVU and ArtCenter Partnership Explores Game Design and Social Play Students Develop Experiences that Foster Connection and Friendship
